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Dungeons and Dragons Core Rules V 3 and 3.5

These books are the last few we have available for the D&D 3rd edition game. The latest D&D version is 4th Edition. The D&D3E system uses the d20 system. All the basic rules you need to run a d20 fantasy game are contained in the three main books - the Dungeon Masters Guide, The Players Handbook and the Monster Manual. Expanded and more detailed rules are contained in extra books such as the Manual of the Planes and the Psionics Handbook. Main rule books for the Version 3 and 3.5 D&D d20 system, from Wizards of the Coast. Many are now discontinued - we will not be restocking these titles.

Online Catalogue |  Dungeons and Dragons 3rd edition RPG |  Dungeons and Dragons Core Rules V 3 and 3.5

Dungeons and Dragons RPG - Rules Compendium
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Dungeons and Dragons RPG - Rules Compendium
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Dungeons and Dragons RPG - Elder Evils
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Dungeons and Dragons RPG - Elder Evils
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Dungeons and Dragons RPG - Tome of Battle
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Dungeons and Dragons RPG - Monster Manual I version 3 5
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Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game. Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.
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Dungeons and Dragons RPG - Dungeon Masters Guide II version 3 5
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A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time. The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
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Dungeons and Dragons RPG - Magic of Incarnum DnD3E
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This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum - the power of souls living, dead, and unborn - into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
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Dungeons and Dragons RPG - Dungeon Survival Guide
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hardback exploration of some classic D&D adventures - pretty much a must have for the purist and collector, not much use to most of the rest of us!
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Dungeons and Dragons RPG - Manual of the Planes
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The most powerful adventurers know that great rewards--and great perils--await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse. This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
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Dungeons and Dragons RPG - Unearthed Arcana DnD3E
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A new guide to variant rules for the Dungeons & Dragons roleplaying game. This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system.
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Dungeons and Dragons RPG - Monster Manual IV version 3 5
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New monsters ideal for any Dungeons & Dragons game. Monster Manual V is the most recent volume in the best-selling Monster Manual line. This 224-page D&D supplement presents a fully illustrated horde of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.
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Dungeons and Dragons RPG - Monster Manual V version 3 5
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Fifth tome of baddies.
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Dungeons and Dragons RPG - Fiend Folio DnD3E
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The noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level. This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero. To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook.
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Dungeons and Dragons RPG - Spell Compendium DnD3E
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Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
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Dungeons and Dragons RPG - D and D STANDARD Character Sheets
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RPG adventure / supplement
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Dungeons and Dragons RPG - D and D STANDARD DM s Screen
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D&D STANDARD DM's Screen
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Dungeons and Dragons RPG - D and D DELUXE Character Sheets
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Inside the pockets of this protective folder, you’ll find a full set of D&D character record sheets -- and more.

Formatted in a new folio-style layout, each record has plenty of room to keep track of everything that makes each of your characters unique, including extra space for adding new class features and abilities for your multiclass characters.

Includes:

  • 11 four-page character record sheets, one for each of the character classes in the Player’s Handbook.
  • A four-page generic D&D character record sheet.
  • Quick-reference spell lists for all spellcasting classes in the Player’s Handbook and spellcasting prestige classes in the Dungeon Master’s Guide.
  • A bonus, four-page d20 Modern character record sheet.
Every character record sheet and spell list is designed to be easy to photocopy, so you’ll always have a fresh sheet on hand when you need one.
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Dungeons and Dragons RPG - Weapons of Legacy D and D3E
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The ultimate guide to magic items -- especially weapons -- of rich heritage. Weapons of Legacy provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves
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Dungeons and Dragons RPG - Lords of Madness The Book of Aberrations D and D3E
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Trembling hands have recorded horrifying stories of encounters with aboleths, beholders, mind flayers, and other aberrations. The victims of these alien creatures are quickly overwhelmed by mind-numbing terror - their only comfort is the hope for a quick death. This supplement presents a comprehensive look at some of the most bizarre creatures ever to invade the world of fantasy roleplaying. Along with information about the physiology, psychology, society, and schemes of these strange beings, you’ll find spells, feats, tactics, and tools commonly employed by those who hunt them. Lords of Madness: The Book of Aberrations also provides new rules, prestige classes, monsters, sample encounters, and fully developed NPCs ready to instil fear in any hero.
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Dungeons and Dragons RPG - Draconomicon d and d3E
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This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
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Dungeons and Dragons RPG - Dragon Magic DnD3E
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Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of... until now. This D&D supplement presents an unprecedented variety of new options for your character, including new prestige classes, feats, spells, psionic powers, invocations, soulmelds, magic items, companion spirits, and alternative class features, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons, including draconic auras, dragonpacts, and draconic racial variants. For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.
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Dungeons and Dragons RPG - Cityscape DnD3E
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There’s more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored. This supplement for the DUNGEONS & DRAGONS game reveals the city in all its grandeur and grimness. It makes the “urban dungeon” feel alive with politics and power, especially through influential guilds. This tome also describes new feats, spells, urban terrain, hazards, and monsters guaranteed to make the party’s next visit to the city a vibrant and exhilarating event.
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Dungeons and Dragons RPG - Sandstorm D and D3E
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Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await. This supplement for the D&D game explores the impact of desert conditions and extreme hot-weather environments on every aspect of game play. Along with rules for adapting to, navigating through, and surviving hazardous hot-weather conditions and terrain, Sandstorm also includes new races, spells, feats, magic items, prestige classes, and monsters associated with deserts and other wastelands.
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Dungeons and Dragons RPG - Stormwrack D and D3E
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The third in a series of beautifully illustrated supplements focusing on play in specific environmental climes, Stormwrack contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered. Included is extensive information on lakes and rivers; hazards such as exposure, storms, and waterspouts; races, including non-aquatic races associated with the sea; equipment, including detailed deck plans for ships; monsters; magic, including psionic elements; skills; feats; and more.
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Dungeons and Dragons RPG - Frostburn D and D3E
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This four-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is also enough adventure material included for months of gameplay.
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Dungeons and Dragons RPG - Races of Destiny D and D3E
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This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of destiny, including the illumians -- a new race presented here. In addition to new subraces and monster races playable as characters, Races of Destiny also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting memorable adventures within human settlements.
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Dungeons and Dragons RPG - Tome of Magic DnD3E
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Three new magic systems for any D&D campaign. Tome of Magic introduces three new magic subsystems for the D&D game. Any or all of these systems can easily be inserted into a campaign. Pact magic gives characters the ability to channel lost souls, harnessing their abilities to gain supernatural powers. Shadow magic draws power from the mysterious Plane of Shadow. Truename magic gives characters that learn and properly use the true name of a creature or object immense power over it. All three systems introduce new base classes and spellcasting mechanics. Also included are new feats, prestige classes, magic items, and spells
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Dungeons and Dragons RPG - Heroes of Battle DnD3E
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Great conflicts erupt between rival nations and threaten to sweep across entire continents. As armies clash in epic battles, the actions of a handful of bold heroes can turn the tide of war. Whether in the thick of combat or on a secret mission of dire importance, brave champions have an impact that echoes across the battlefield and resounds through the ages. This supplement for the D&D game reveals the pivotal roles characters can play in the midst of great battles. With rules and options for creating or playing adventures on and around battlefields, Heroes of Battle plunges characters into wartime situations and challenges them with climactic battles of epic proportions. Heroes of Battle provides everything one needs to know to play a battle-oriented D&D campaign. Battlefield terrain aspects are discussed with plenty of illustrative maps and new rules. Specific types of battlefield encounters are discussed in detail, and the book provides specific detail on designing battlefields.
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Dungeons and Dragons RPG - Heroes of Horror D and D3E
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Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.
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Dungeons and Dragons RPG - Defenders of the Faith
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This book spotlights the champions of deities in the D&D game, clerics and paladins. It's packed with ways to customize cleric and paladin characters, including:

  • New feats, prestige classes, weapons, and equipment
  • More uses for turning checks, and new magic items and spells designed specially for clerics and paladins
  • Information about special organizations such as the Laughing Knives and the Stargazers
  • Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down

Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign.


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Dungeons and Dragons RPG - Exemplars of Evil
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veryu useful book of nasty bad guys and adventures around them.
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Online Catalogue |  Dungeons and Dragons 3rd edition RPG |  Dungeons and Dragons Core Rules V 3 and 3.5